TIC.EXE — press kit
A tactical grid roguelite: fight hostile processes on a shifting board, build an engine out of 30 modules, and clear eight sectors before the machine answers its own launch request.
Description
Line up three of your marks and they detonate: the marks burn, the hostile process takes the damage. A line of four hits nearly twice as hard. A line of five, three times over.
Every turn the process writes its own marks back onto the grid. If three of those ever line up, they detonate into you.
You have played tic-tac-toe since you were six. Never like this.
- 30 modules, 24 cards, 7 cores, 11 processes, 6 difficulty protocols
- Boards of 4×4, 5×5 and 6×6 — geometry is part of the build
- Duels with a friend: online or on one screen, Remote Play Together
- Daily challenge: one deal for everyone, one score to beat
- 25 achievements, endless mode and runs that save themselves
- Generative chiptune that thickens as you descend
TIC.EXE trailer
Full-resolution screenshots
Real in-game captures, 1920×1080, unedited.
The game in motion
Logos and icons
Transparent PNGs. Please do not alter the logo.
Key art and capsules
RedRock Games
RedRock Games is a small independent team. We make games where the player has few resources, little time and a lot of decisions — each one with consequences.
We are not interested in difficulty for its own sake, but in fairness: when you fail, you know exactly where you went wrong. Realistic physics, sound that gives you away, and a world that runs on its own rules instead of playing along.
We self-publish. Every project ships in several languages at once — English, Russian, German, French and Chinese — because our players live everywhere.
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Keys for creators and press are available for the demo, duels and release. Write to info@redrockstudio.ru