Making a game solo
Start for free. See which level players reach and whether they come back the next day.
Where they get stuck, why they leave and what to fix first.
Clear analytics for indie developers and small studios —
no SQL, no dashboards you have to grow into.
free up to 1M events · no card · anonymised data
Players per day · demo
5 787The real RedRock Analytics interface. All screens show demo data.
Your game.
Your platform.
Add the SDK and you see how many people play, where they hit a wall and what happens right before they leave. Reports built around your game’s questions.
Start for free. See which level players reach and whether they come back the next day.
All your games on one screen, a weekly review and a team with owner, admin and member roles. Invitations by email.
Demo, playtest, beta and full version kept apart. Supports Unity 2021.3+, Electron and Steam.
Built for our own games first. We made it at RedRock Games for TIC.EXE, The Fog & Flask and our other projects. Now it is open to everyone.Every hour the issue detector looks for spots where players struggle, where they leave, or where something looks like a bug.
An error, a hard spot or players dropping off.
Shows the context and the player’s path.
Copy it and hand it off.
Players close the game after a TypeError.
Open the error stack and the player path.
Check the access to the score property.
From the first launch to the last click. Find the moment your game loses someone.
Cohort retention: see how many players return after a day, a week and a month.
Remote config and A/B tests: try an idea on part of your players and get a clear verdict.
Surveys right inside the game. Add players’ own answers to your events and charts.
How did this level’s
difficulty feel?
Compare your retention with similar games of the same genre and platform, using anonymised aggregate stats.
No individual project’s data is ever exposed.
Add the script tag and init with your game’s settings. levelStart and levelComplete are optional extras.
Working with Claude? Download the skill: it helps Claude add the SDK, place events, remote config and surveys.
↓ Download the Claude skill<script src="https://analytics.redrockstudio.ru/sdk/redrock-analytics.min.js"></script>
<script>
RedRockAnalytics.init({
key: 'pk_…',
endpoint: 'https://analytics.redrockstudio.ru',
build: '1.0.0'
});
// Optional from here on
RedRockAnalytics.levelStart('1-3');
RedRockAnalytics.levelComplete('1-3', { score: 1200 });
</script>Offline, events wait in a queue and are retried. JS keeps up to 5,000 events; Unity queues them on disk.
A random ID, no cookies. IP addresses are not stored: only the country is taken from them.
Data is kept in Russia under a controller–processor model per Russian Federal Law 152-FZ and GDPR.
Unity 2021.3+: Windows, macOS, Linux, Android, iOS, WebGL. Plus browser games and Electron.
For your first game and first insights.
Free
Sign up freeFor a studio with several projects.
Or 9,900 ₽ a year · no auto-renewal
Start with RedRock AnalyticsYou choose when to renew Pro. There is no auto-renewal.
You can start by simply looking
at how everything works.
Browser games on CrazyGames, Yandex Games, Poki, GameDistribution, itch.io and VK Play, plus Electron and Steam builds. Unity 2021.3+ has a UPM package: Windows, macOS, Linux, Android, iOS and WebGL.
Sign up and add the SDK: a script tag and init with key, endpoint and build. For level progression add levelStart and levelComplete. Or hand the setup to Claude together with the skill.
The JS SDK keeps a queue of up to 5,000 events and retries sending them. In Unity the offline queue is stored on disk.
Every hour the detector analyses your data and writes a ready-made task for the fix. You can copy it and paste it into Claude. A separate skill helps Claude add the SDK, events, remote config and surveys.
Yes. Demo, playtest, beta and full editions are tracked separately, so you can look at Steam demo data apart from the release.
An anonymous random ID with no cookies. IP addresses are not stored: only the country is taken from them. Data is kept in Russia under a controller–processor model per 152-FZ and GDPR.
With similar games of the same genre and platform, using anonymised aggregate stats. A segment is shown only when it has at least 5 games from at least 3 studios.
No card for Free: 3 games, 1M events a month, 90 days of retention and 2 members. Pro is 990 ₽ a month or 9,900 ₽ a year. There is no auto-renewal.
Connect your first game and see
what happens between launch and exit.
1M events a month free · no card
Press, streamers, publishers and anyone with something to say — write to us. We answer in English and Russian.
info@redrockstudio.ru